blob: 6c3e1b1c4f521fd87f9e0dc021888151fae70337 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
|
#version 400 core
in vec4 v_color;
in vec2 v_texture_coord;
out vec4 out_color;
uniform sampler2D u_texture;
void main()
{
out_color = v_color + texture(u_texture, v_texture_coord);
}
|