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| author | Charles <sircharlesaze@gmail.com> | 2020-05-14 19:09:39 +0200 |
|---|---|---|
| committer | Charles <sircharlesaze@gmail.com> | 2020-05-14 19:09:39 +0200 |
| commit | f6de2b1453930267015ab9323d5f83daa25667ba (patch) | |
| tree | 5ff586948f7ffe257f8f46919f01bd99c1ffb82a /shader/vertex.glsl | |
| parent | 23ba151d95e4284ddb2d5f1c9810741061c293fd (diff) | |
| download | scop-f6de2b1453930267015ab9323d5f83daa25667ba.tar.gz scop-f6de2b1453930267015ab9323d5f83daa25667ba.tar.bz2 scop-f6de2b1453930267015ab9323d5f83daa25667ba.zip | |
Added ugly Cylindric UV mapping, texture/color transition
Diffstat (limited to 'shader/vertex.glsl')
| -rw-r--r-- | shader/vertex.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shader/vertex.glsl b/shader/vertex.glsl index b26899e..e61ec34 100644 --- a/shader/vertex.glsl +++ b/shader/vertex.glsl @@ -13,7 +13,7 @@ out vec2 v_texture_coord; void main() { + gl_Position = u_proj * u_view * u_model * in_position; v_color = in_color; v_texture_coord = in_texture_coord; - gl_Position = u_proj * u_view * u_model * in_position; } |
