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| author | Charles <sircharlesaze@gmail.com> | 2019-12-07 18:24:37 +0100 |
|---|---|---|
| committer | Charles <sircharlesaze@gmail.com> | 2019-12-07 18:24:37 +0100 |
| commit | c06bc6767163f0215d0c12e04d5a0a54d7d8a167 (patch) | |
| tree | 4bd1e85cb041ec29584757a4a64caba5355a5e01 /game.adb | |
| parent | e0dd50831fd19e1145897de8af909002c2821376 (diff) | |
| download | snake-c06bc6767163f0215d0c12e04d5a0a54d7d8a167.tar.gz snake-c06bc6767163f0215d0c12e04d5a0a54d7d8a167.tar.bz2 snake-c06bc6767163f0215d0c12e04d5a0a54d7d8a167.zip | |
Basic Game logic
Diffstat (limited to 'game.adb')
| -rw-r--r-- | game.adb | 81 |
1 files changed, 79 insertions, 2 deletions
@@ -1,5 +1,82 @@ -with Game; +with Ada.Numerics.Discrete_Random; + package body Game is - null + + procedure Init(game: out T_Game; + width: Positive; + height: Positive) is + begin + game.width := width; + game.height := height; + game.direction := DIRECTION_RIGHT; + Enqueue(game.snake, (2, 2)); + Enqueue(game.snake, (2, 3)); + game.food := (1, 1); + end Init; + + function Next(game: in out T_Game) return Boolean is + new_head: constant T_Position := Next_Head(game); + begin + if not In_Border(game, new_head) then + return false; + end if; + Enqueue(game.snake, new_head); + if new_head /= game.food then + Dequeue(game.snake); + end if; + + return true; + end Next; + + procedure Spawn_Food(game: in out T_Game) is + subtype T_Width_Random_Range is Positive range 1..game.width; + subtype T_Height_Random_Range is Positive range 1..game.height; + package P_Width_Random is new Ada.Numerics.Discrete_Random(T_Width_Random_Range); + package P_Height_Random is new Ada.Numerics.Discrete_Random(T_Height_Random_Range); + use P_Width_Random; + use P_Height_Random; + + width_random_generator: P_Width_Random.Generator; + height_random_generator: P_Height_Random.Generator; + + function Valid_Food(game: T_Game; food: T_Position) return Boolean is + cursor: T_List := game.snake.front; + begin + while cursor /= null loop + if food = cursor.data then + return false; + end if; + cursor := cursor.next; + end loop; + return true; + end Valid_Food; + + food: T_Position; + begin + -- reset in main + loop + food := (random(height_random_generator), random(width_random_generator)); + exit when Valid_Food(game, food); + end loop; + game.food := food; + end Spawn_Food; + + function Next_Head(game: T_Game) return T_Position is + head: T_Position := game.snake.back.data; + begin + case game.direction is + when DIRECTION_UP => head.y := head.y - 1; + when DIRECTION_DOWN => head.y := head.y + 1; + when DIRECTION_LEFT => head.x := head.x - 1; + when DIRECTION_RIGHT => head.x := head.x + 1; + end case; + return head; + end Next_Head; + + function In_Border(game: T_Game; pos: T_Position) return Boolean is + begin + return pos.y >= 1 and pos.y <= game.height and pos.x >= 1 and pos.x <= game.width; + end In_Border; + end Game; |
