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-rw-r--r--game.adb81
1 files changed, 79 insertions, 2 deletions
diff --git a/game.adb b/game.adb
index cd96177..2c1934d 100644
--- a/game.adb
+++ b/game.adb
@@ -1,5 +1,82 @@
-with Game;
+with Ada.Numerics.Discrete_Random;
+
package body Game is
- null
+
+ procedure Init(game: out T_Game;
+ width: Positive;
+ height: Positive) is
+ begin
+ game.width := width;
+ game.height := height;
+ game.direction := DIRECTION_RIGHT;
+ Enqueue(game.snake, (2, 2));
+ Enqueue(game.snake, (2, 3));
+ game.food := (1, 1);
+ end Init;
+
+ function Next(game: in out T_Game) return Boolean is
+ new_head: constant T_Position := Next_Head(game);
+ begin
+ if not In_Border(game, new_head) then
+ return false;
+ end if;
+ Enqueue(game.snake, new_head);
+ if new_head /= game.food then
+ Dequeue(game.snake);
+ end if;
+
+ return true;
+ end Next;
+
+ procedure Spawn_Food(game: in out T_Game) is
+ subtype T_Width_Random_Range is Positive range 1..game.width;
+ subtype T_Height_Random_Range is Positive range 1..game.height;
+ package P_Width_Random is new Ada.Numerics.Discrete_Random(T_Width_Random_Range);
+ package P_Height_Random is new Ada.Numerics.Discrete_Random(T_Height_Random_Range);
+ use P_Width_Random;
+ use P_Height_Random;
+
+ width_random_generator: P_Width_Random.Generator;
+ height_random_generator: P_Height_Random.Generator;
+
+ function Valid_Food(game: T_Game; food: T_Position) return Boolean is
+ cursor: T_List := game.snake.front;
+ begin
+ while cursor /= null loop
+ if food = cursor.data then
+ return false;
+ end if;
+ cursor := cursor.next;
+ end loop;
+ return true;
+ end Valid_Food;
+
+ food: T_Position;
+ begin
+ -- reset in main
+ loop
+ food := (random(height_random_generator), random(width_random_generator));
+ exit when Valid_Food(game, food);
+ end loop;
+ game.food := food;
+ end Spawn_Food;
+
+ function Next_Head(game: T_Game) return T_Position is
+ head: T_Position := game.snake.back.data;
+ begin
+ case game.direction is
+ when DIRECTION_UP => head.y := head.y - 1;
+ when DIRECTION_DOWN => head.y := head.y + 1;
+ when DIRECTION_LEFT => head.x := head.x - 1;
+ when DIRECTION_RIGHT => head.x := head.x + 1;
+ end case;
+ return head;
+ end Next_Head;
+
+ function In_Border(game: T_Game; pos: T_Position) return Boolean is
+ begin
+ return pos.y >= 1 and pos.y <= game.height and pos.x >= 1 and pos.x <= game.width;
+ end In_Border;
+
end Game;