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authorCharles Cabergs <me@cacharle.xyz>2020-11-12 10:54:47 +0100
committerCharles Cabergs <me@cacharle.xyz>2020-11-12 10:54:47 +0100
commit96dcf214a8c40529b251ea31ef037868583dd1da (patch)
treeecbb74fd1982829b550f5b5f5451497245db1358 /cpp03/ex04
parent2e0cf63a219d24ef07412deca9b0e6cb02882b46 (diff)
downloadpiscine_cpp-96dcf214a8c40529b251ea31ef037868583dd1da.tar.gz
piscine_cpp-96dcf214a8c40529b251ea31ef037868583dd1da.tar.bz2
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Fixing cpp03, moved more common logic in ClapTrap, Added better main
Diffstat (limited to 'cpp03/ex04')
-rw-r--r--cpp03/ex04/ClapTrap.cpp31
-rw-r--r--cpp03/ex04/ClapTrap.hpp5
-rw-r--r--cpp03/ex04/FragTrap.cpp30
-rw-r--r--cpp03/ex04/FragTrap.hpp8
-rw-r--r--cpp03/ex04/NinjaTrap.cpp32
-rw-r--r--cpp03/ex04/NinjaTrap.hpp8
-rw-r--r--cpp03/ex04/ScavTrap.cpp35
-rw-r--r--cpp03/ex04/ScavTrap.hpp10
-rw-r--r--cpp03/ex04/SuperTrap.cpp56
-rw-r--r--cpp03/ex04/SuperTrap.hpp6
-rw-r--r--cpp03/ex04/main.cpp240
11 files changed, 279 insertions, 182 deletions
diff --git a/cpp03/ex04/ClapTrap.cpp b/cpp03/ex04/ClapTrap.cpp
index 4c712c3..550cef4 100644
--- a/cpp03/ex04/ClapTrap.cpp
+++ b/cpp03/ex04/ClapTrap.cpp
@@ -6,32 +6,18 @@
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/13 15:28:43 by charles #+# #+# */
-/* Updated: 2020/11/11 06:41:35 by cacharle ### ########.fr */
+/* Updated: 2020/11/12 10:08:15 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include "ClapTrap.hpp"
-ClapTrap::ClapTrap():
- m_hitPoints(100),
- m_maxHitPoints(100),
- m_energyPoints(100),
- m_maxEnergyPoints(100),
- m_level(1),
- m_name(""),
- m_meleeAttackDamage(0),
- m_rangedAttackDamage(0),
- m_armorDamageReduction(0)
-{
- std::cout << "CL4P-TP New " << m_name << ": your gaming references suck" << std::endl;
-}
-
ClapTrap::ClapTrap(std::string const& name):
- m_hitPoints(100),
- m_maxHitPoints(100),
- m_energyPoints(100),
- m_maxEnergyPoints(100),
- m_level(1),
+ m_hitPoints(0),
+ m_maxHitPoints(0),
+ m_energyPoints(0),
+ m_maxEnergyPoints(0),
+ m_level(0),
m_name(name),
m_meleeAttackDamage(0),
m_rangedAttackDamage(0),
@@ -42,6 +28,7 @@ ClapTrap::ClapTrap(std::string const& name):
ClapTrap::ClapTrap(ClapTrap const& other)
{
+ std::cout << "CL4P-TP New from " << other.m_name << std::endl;
*this = other;
}
@@ -73,7 +60,7 @@ void ClapTrap::rangedAttack(std::string const& target) const
void ClapTrap::meleeAttack(std::string const& target) const
{
- std::cout << "CL4P-TP " << m_name
+ std::cout << "CL4P-TP " << m_name
<< " attacks " << target
<< " in melee mode causing " << m_meleeAttackDamage
<< " points of damage!" << std::endl;
@@ -102,3 +89,5 @@ void ClapTrap::beRepaired(unsigned int amount)
<< " gained " << amount
<< " hit points" << std::endl;
}
+
+ClapTrap::ClapTrap() {}
diff --git a/cpp03/ex04/ClapTrap.hpp b/cpp03/ex04/ClapTrap.hpp
index 8d38307..8fcbf1f 100644
--- a/cpp03/ex04/ClapTrap.hpp
+++ b/cpp03/ex04/ClapTrap.hpp
@@ -6,7 +6,7 @@
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/13 15:20:45 by charles #+# #+# */
-/* Updated: 2020/11/11 07:29:18 by cacharle ### ########.fr */
+/* Updated: 2020/11/12 08:43:44 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
@@ -20,7 +20,6 @@
class ClapTrap
{
public:
- ClapTrap();
ClapTrap(std::string const& name);
ClapTrap(ClapTrap const& other);
ClapTrap& operator=(ClapTrap const& other);
@@ -41,6 +40,8 @@ protected:
unsigned int m_meleeAttackDamage;
unsigned int m_rangedAttackDamage;
unsigned int m_armorDamageReduction;
+
+ ClapTrap();
};
#endif
diff --git a/cpp03/ex04/FragTrap.cpp b/cpp03/ex04/FragTrap.cpp
index 9ab2ffc..b63ee6b 100644
--- a/cpp03/ex04/FragTrap.cpp
+++ b/cpp03/ex04/FragTrap.cpp
@@ -6,47 +6,33 @@
/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/22 05:20:45 by cacharle #+# #+# */
-/* Updated: 2020/11/11 06:42:32 by cacharle ### ########.fr */
+/* Updated: 2020/11/12 10:07:11 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include "FragTrap.hpp"
-FragTrap::FragTrap() : ClapTrap()
-{
- m_energyPoints = 100;
- m_maxEnergyPoints = 100;
- m_meleeAttackDamage = 30;
- m_rangedAttackDamage = 20;
- m_armorDamageReduction = 5;
- std::cout << "FR4G-TP New " << m_name << ": your gaming references suck" << std::endl;
-}
-
FragTrap::FragTrap(std::string const& name) : ClapTrap(name)
{
+ m_hitPoints = 100;
+ m_maxHitPoints = 100;
m_energyPoints = 100;
m_maxEnergyPoints = 100;
+ m_level = 1;
m_meleeAttackDamage = 30;
m_rangedAttackDamage = 20;
m_armorDamageReduction = 5;
std::cout << "FR4G-TP New " << m_name << ": your gaming references suck" << std::endl;
}
-FragTrap::FragTrap(FragTrap const& other)
+FragTrap::FragTrap(FragTrap const& other) : ClapTrap(other)
{
- *this = other;
+ std::cout << "FR4G-TP New from "<< other.m_name << std::endl;
}
FragTrap& FragTrap::operator=(FragTrap const& other)
{
- m_hitPoints = other.m_hitPoints;
- m_maxHitPoints = other.m_maxHitPoints;
- m_energyPoints = other.m_energyPoints;
- m_maxEnergyPoints = other.m_maxEnergyPoints;
- m_level = other.m_level;
- m_meleeAttackDamage = other.m_meleeAttackDamage;
- m_rangedAttackDamage = other.m_rangedAttackDamage;
- m_armorDamageReduction = other.m_armorDamageReduction;
+ ClapTrap::operator=(other);
return *this;
}
@@ -74,3 +60,5 @@ void FragTrap::vaulthunter_dot_exe(std::string const& target)
<< " with " << attacks[rand() % 5] << std::endl;
m_energyPoints -= 25;
}
+
+FragTrap::FragTrap() {}
diff --git a/cpp03/ex04/FragTrap.hpp b/cpp03/ex04/FragTrap.hpp
index 283b219..8e9de1b 100644
--- a/cpp03/ex04/FragTrap.hpp
+++ b/cpp03/ex04/FragTrap.hpp
@@ -6,26 +6,30 @@
/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/22 05:17:16 by cacharle #+# #+# */
-/* Updated: 2020/11/11 07:04:32 by cacharle ### ########.fr */
+/* Updated: 2020/11/12 09:14:11 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef FRAGTRAP_HPP
# define FRAGTRAP_HPP
+# include <iostream>
+# include <string>
# include <cstdlib>
# include "ClapTrap.hpp"
class FragTrap : virtual public ClapTrap
{
public:
- FragTrap();
FragTrap(std::string const& name);
FragTrap(FragTrap const& other);
FragTrap& operator=(FragTrap const& other);
~FragTrap();
void vaulthunter_dot_exe(std::string const& target);
+
+protected:
+ FragTrap();
};
#endif
diff --git a/cpp03/ex04/NinjaTrap.cpp b/cpp03/ex04/NinjaTrap.cpp
index 384f77b..471879c 100644
--- a/cpp03/ex04/NinjaTrap.cpp
+++ b/cpp03/ex04/NinjaTrap.cpp
@@ -6,51 +6,33 @@
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/13 17:33:00 by charles #+# #+# */
-/* Updated: 2020/11/11 06:49:09 by cacharle ### ########.fr */
+/* Updated: 2020/11/12 10:07:47 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include "NinjaTrap.hpp"
-NinjaTrap::NinjaTrap() : ClapTrap()
-{
- m_hitPoints = 60;
- m_maxHitPoints = 60;
- m_energyPoints = 120;
- m_maxEnergyPoints = 120;
- m_meleeAttackDamage = 60;
- m_rangedAttackDamage = 5;
- m_armorDamageReduction = 0;
- std::cout << "NINJ4-TP New " << m_name << ": your gaming references suck" << std::endl;
-}
-
NinjaTrap::NinjaTrap(std::string const& name) : ClapTrap(name)
{
m_hitPoints = 60;
m_maxHitPoints = 60;
m_energyPoints = 120;
m_maxEnergyPoints = 120;
+ m_level = 1;
m_meleeAttackDamage = 60;
m_rangedAttackDamage = 5;
m_armorDamageReduction = 0;
- std::cout << " NINJ4-TP New " << m_name << ": your gaming references suck" << std::endl;
+ std::cout << "NINJ4-TP New " << m_name << ": your gaming references suck" << std::endl;
}
-NinjaTrap::NinjaTrap(NinjaTrap const& other)
+NinjaTrap::NinjaTrap(NinjaTrap const& other) : ClapTrap(other)
{
- *this = other;
+ std::cout << "NINJ4-TP New from "<< other.m_name << std::endl;
}
NinjaTrap& NinjaTrap::operator=(NinjaTrap const& other)
{
- m_hitPoints = other.m_hitPoints;
- m_maxHitPoints = other.m_maxHitPoints;
- m_energyPoints = other.m_energyPoints;
- m_maxEnergyPoints = other.m_maxEnergyPoints;
- m_level = other.m_level;
- m_meleeAttackDamage = other.m_meleeAttackDamage;
- m_rangedAttackDamage = other.m_rangedAttackDamage;
- m_armorDamageReduction = other.m_armorDamageReduction;
+ ClapTrap::operator=(other);
return *this;
}
@@ -86,3 +68,5 @@ void NinjaTrap::ninjaShoebox(ClapTrap const& target)
std::cout << "NINJ4-TP " << m_name
<< " attack clap trap, ISN'T THAT WHAT YOU WANTED" << std::endl;
}
+
+NinjaTrap::NinjaTrap() {}
diff --git a/cpp03/ex04/NinjaTrap.hpp b/cpp03/ex04/NinjaTrap.hpp
index d075dba..86aa4f3 100644
--- a/cpp03/ex04/NinjaTrap.hpp
+++ b/cpp03/ex04/NinjaTrap.hpp
@@ -6,7 +6,7 @@
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/13 17:31:24 by charles #+# #+# */
-/* Updated: 2020/11/10 14:43:01 by cacharle ### ########.fr */
+/* Updated: 2020/11/12 08:54:34 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
@@ -17,10 +17,9 @@
# include "FragTrap.hpp"
# include "ScavTrap.hpp"
-class NinjaTrap : public ClapTrap
+class NinjaTrap : virtual public ClapTrap
{
public:
- NinjaTrap();
NinjaTrap(std::string const& name);
NinjaTrap(NinjaTrap const& other);
NinjaTrap& operator=(NinjaTrap const& other);
@@ -30,6 +29,9 @@ public:
void ninjaShoebox(FragTrap const& target);
void ninjaShoebox(ScavTrap const& target);
void ninjaShoebox(ClapTrap const& target);
+
+protected:
+ NinjaTrap();
};
#endif
diff --git a/cpp03/ex04/ScavTrap.cpp b/cpp03/ex04/ScavTrap.cpp
index 1acf126..40da89a 100644
--- a/cpp03/ex04/ScavTrap.cpp
+++ b/cpp03/ex04/ScavTrap.cpp
@@ -6,47 +6,33 @@
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/13 14:15:03 by charles #+# #+# */
-/* Updated: 2020/11/11 06:42:58 by cacharle ### ########.fr */
+/* Updated: 2020/11/12 10:07:26 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include "ScavTrap.hpp"
-ScavTrap::ScavTrap() : ClapTrap()
-{
- m_energyPoints = 50;
- m_maxEnergyPoints = 50;
- m_meleeAttackDamage = 20;
- m_rangedAttackDamage = 15;
- m_armorDamageReduction = 3;
- std::cout << "SC4V-TP New " << m_name << ": your gaming references suck" << std::endl;
-}
-
ScavTrap::ScavTrap(std::string const& name) : ClapTrap(name)
{
+ m_hitPoints = 100;
+ m_maxHitPoints = 100;
m_energyPoints = 50;
m_maxEnergyPoints = 50;
+ m_level = 1;
m_meleeAttackDamage = 20;
m_rangedAttackDamage = 15;
m_armorDamageReduction = 3;
std::cout << "SC4V-TP New " << m_name << ": your gaming references suck" << std::endl;
}
-ScavTrap::ScavTrap(ScavTrap const& other)
+ScavTrap::ScavTrap(ScavTrap const& other) : ClapTrap(other)
{
- *this = other;
+ std::cout << "SC4V-TP New from "<< other.m_name << std::endl;
}
ScavTrap& ScavTrap::operator=(ScavTrap const& other)
{
- m_hitPoints = other.m_hitPoints;
- m_maxHitPoints = other.m_maxHitPoints;
- m_energyPoints = other.m_energyPoints;
- m_maxEnergyPoints = other.m_maxEnergyPoints;
- m_level = other.m_level;
- m_meleeAttackDamage = other.m_meleeAttackDamage;
- m_rangedAttackDamage = other.m_rangedAttackDamage;
- m_armorDamageReduction = other.m_armorDamageReduction;
+ ClapTrap::operator=(other);
return *this;
}
@@ -64,7 +50,10 @@ void ScavTrap::challengeNewcomer(std::string const& target)
"draw your name by peeing in the snow",
"punch me"
};
- std::cout << "SC4V-TP " << m_name
+ std::cout << "SC4V-TP " << m_name
<< " challenge " << target
- << " to " << challenges[rand() % 5] << std::endl;
+ << " to " << challenges[rand() % 5]
+ << std::endl;
}
+
+ScavTrap::ScavTrap() {}
diff --git a/cpp03/ex04/ScavTrap.hpp b/cpp03/ex04/ScavTrap.hpp
index e908722..32e8dd4 100644
--- a/cpp03/ex04/ScavTrap.hpp
+++ b/cpp03/ex04/ScavTrap.hpp
@@ -6,7 +6,7 @@
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/13 14:11:51 by charles #+# #+# */
-/* Updated: 2020/11/11 07:04:45 by cacharle ### ########.fr */
+/* Updated: 2020/11/12 09:18:43 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
@@ -14,18 +14,22 @@
# define SCAVTRAP_HPP
# include <cstdlib>
+# include <iostream>
+# include <string>
# include "ClapTrap.hpp"
-class ScavTrap : virtual public ClapTrap
+class ScavTrap : public ClapTrap
{
public:
- ScavTrap();
ScavTrap(std::string const& name);
ScavTrap(ScavTrap const& other);
ScavTrap& operator=(ScavTrap const& other);
~ScavTrap();
void challengeNewcomer(std::string const& target);
+
+private:
+ ScavTrap();
};
#endif
diff --git a/cpp03/ex04/SuperTrap.cpp b/cpp03/ex04/SuperTrap.cpp
index 1555956..bc5947d 100644
--- a/cpp03/ex04/SuperTrap.cpp
+++ b/cpp03/ex04/SuperTrap.cpp
@@ -6,69 +6,47 @@
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/13 17:52:56 by charles #+# #+# */
-/* Updated: 2020/11/11 08:15:03 by cacharle ### ########.fr */
+/* Updated: 2020/11/12 10:33:35 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include "SuperTrap.hpp"
-SuperTrap::SuperTrap() : ClapTrap(), FragTrap(), NinjaTrap()
-{
- // m_hitPoints = 100;
- // m_maxHitPoints = 100;
- // m_energyPoints = 100;
- // m_maxEnergyPoints = 100;
- // m_level = 1;
- // m_name = "";
- // m_meleeAttackDamage = 0;
- // m_rangedAttackDamage = 0;
- // m_armorDamageReduction = 0;
- // std::cout << "SUP3R-TP New " << m_name << ": your gaming references suck" << std::endl;
-}
-
SuperTrap::SuperTrap(std::string const& name) : ClapTrap(name), FragTrap(name), NinjaTrap(name)
{
m_hitPoints = 100;
- // m_maxHitPoints = 100;
- // m_energyPoints = 100;
- // m_maxEnergyPoints = 100;
- // m_level = 1;
- // m_name = name;
- // m_meleeAttackDamage = 0;
- // m_rangedAttackDamage = 0;
- // m_armorDamageReduction = 0;
- // std::cout << "SUP3R-TP New " << m_name << ": your gaming references suck" << std::endl;
+ m_maxHitPoints = 100;
+ m_energyPoints = 120;
+ m_maxEnergyPoints = 120;
+ m_level = 1;
+ m_name = name;
+ m_meleeAttackDamage = 60;
+ m_rangedAttackDamage = 20;
+ m_armorDamageReduction = 5;
+ std::cout << "SUP3R-TP New " << m_name << ": your gaming references suck" << std::endl;
}
-SuperTrap::SuperTrap(SuperTrap const& other)
-{
- *this = other;
-}
+SuperTrap::SuperTrap(SuperTrap const& other) : ClapTrap(other), FragTrap(other), NinjaTrap(other) {}
SuperTrap& SuperTrap::operator=(SuperTrap const& other)
{
- // m_hitPoints = other.m_hitPoints;
- // m_maxHitPoints = other.m_maxHitPoints;
- // m_energyPoints = other.m_energyPoints;
- // m_maxEnergyPoints = other.m_maxEnergyPoints;
- // m_level = other.m_level;
- // m_meleeAttackDamage = other.m_meleeAttackDamage;
- // m_rangedAttackDamage = other.m_rangedAttackDamage;
- // m_armorDamageReduction = other.m_armorDamageReduction;
+ ClapTrap::operator=(other);
return *this;
}
SuperTrap::~SuperTrap()
{
- // std::cout << "SUP3R-TP Delete "<< m_name << ": your gaming references still suck" << std::endl;
+ std::cout << "SUP3R-TP Delete "<< m_name << ": your gaming references still suck" << std::endl;
}
void SuperTrap::rangedAttack(std::string const& target) const
{
- // FragTrap::rangedArray(target);
+ FragTrap::rangedAttack(target);
}
void SuperTrap::meleeAttack(std::string const& target) const
{
- // NinjaTrap::rangedArray(target);
+ NinjaTrap::meleeAttack(target);
}
+
+SuperTrap::SuperTrap() {}
diff --git a/cpp03/ex04/SuperTrap.hpp b/cpp03/ex04/SuperTrap.hpp
index f660e20..ac76037 100644
--- a/cpp03/ex04/SuperTrap.hpp
+++ b/cpp03/ex04/SuperTrap.hpp
@@ -6,7 +6,7 @@
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/13 17:48:31 by charles #+# #+# */
-/* Updated: 2020/11/11 07:13:14 by cacharle ### ########.fr */
+/* Updated: 2020/11/12 08:50:07 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
@@ -21,7 +21,6 @@
class SuperTrap : public FragTrap, public NinjaTrap
{
public:
- SuperTrap();
SuperTrap(std::string const& name);
SuperTrap(SuperTrap const& other);
SuperTrap& operator=(SuperTrap const& other);
@@ -29,6 +28,9 @@ public:
void rangedAttack(std::string const& target) const;
void meleeAttack(std::string const& target) const;
+
+private:
+ SuperTrap();
};
#endif
diff --git a/cpp03/ex04/main.cpp b/cpp03/ex04/main.cpp
index 3d387ae..0358760 100644
--- a/cpp03/ex04/main.cpp
+++ b/cpp03/ex04/main.cpp
@@ -6,57 +6,213 @@
/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/22 05:41:27 by cacharle #+# #+# */
-/* Updated: 2020/11/11 08:19:33 by cacharle ### ########.fr */
+/* Updated: 2020/11/12 10:13:44 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include <cstdlib>
+#include <fstream>
+#include <iostream>
#include "FragTrap.hpp"
#include "ScavTrap.hpp"
#include "NinjaTrap.hpp"
+#include "SuperTrap.hpp"
int main(void)
{
- // srand(time(NULL));
-
- // FragTrap ft("bob");
- // ft.rangedAttack("a dog");
- // ft.meleeAttack("a cat");
- // ft.takeDamage(10);
- // ft.beRepaired(10);
- // ft.vaulthunter_dot_exe("your mom");
- // ft.vaulthunter_dot_exe("your dad");
- // ft.vaulthunter_dot_exe("your brother");
- // ft.vaulthunter_dot_exe("your sister");
- // ft.vaulthunter_dot_exe("your grandma");
- // ft.takeDamage(1000);
- // ft.beRepaired(1000);
- //
- // std::cout << std::endl;
- // ScavTrap scav("jean");
- // scav.rangedAttack("a dog");
- // scav.meleeAttack("a cat");
- // scav.takeDamage(10);
- // scav.beRepaired(10);
- // scav.challengeNewcomer("your mom");
- // scav.challengeNewcomer("your dad");
- // scav.challengeNewcomer("your brother");
- // scav.challengeNewcomer("your sister");
- // scav.challengeNewcomer("your grandma");
- // scav.takeDamage(1000);
- // scav.beRepaired(1000);
- //
- // std::cout << std::endl;
- // NinjaTrap ninja("didier");
- // ninja.rangedAttack("a dog");
- // ninja.meleeAttack("a cat");
- // ninja.takeDamage(10);
- // ninja.beRepaired(10);
- // ninja.ninjaShoebox(ninja);
- // ninja.ninjaShoebox(ft);
- // ninja.ninjaShoebox(scav);
- // ninja.ninjaShoebox(ClapTrap("oui"));
- // ninja.takeDamage(1000);
- // ninja.beRepaired(1000);
+ int seed;
+ std::ifstream devRandom("/dev/random");
+ if (devRandom.is_open())
+ {
+ devRandom.read((char*)&seed, sizeof(int));
+ devRandom.close();
+ }
+ else
+ seed = time(NULL);
+ srand(seed);
+
+ {
+ std::cout << "============================== FRAG TRAP ==============================" << std::endl;
+ FragTrap ft("Fragger");
+ std::cout << "################################################## ATTACKS" << std::endl;
+ ft.rangedAttack("a dog");
+ ft.meleeAttack("a cat");
+ std::cout << "################################################## DAMAGE" << std::endl;
+ ft.takeDamage(0);
+ ft.beRepaired(0);
+ ft.takeDamage(10);
+ ft.beRepaired(10);
+ ft.takeDamage(60);
+ ft.beRepaired(20);
+ ft.beRepaired(40);
+ std::cout << "################################################## DAMAGE OVERFLOW" << std::endl;
+ ft.takeDamage(110);
+ ft.beRepaired(110);
+ {
+ std::cout << "################################################## COPY CONSTRUCTOR" << std::endl;
+ FragTrap ft2(ft);
+ }
+ {
+ std::cout << "################################################## OPERATOR=" << std::endl;
+ FragTrap ft3("foo");
+ ft3 = ft;
+ }
+ std::cout << "################################################## VAULTHUNTER" << std::endl;
+ ft.vaulthunter_dot_exe("your mom");
+ ft.vaulthunter_dot_exe("your dad");
+ ft.vaulthunter_dot_exe("your brother");
+ ft.vaulthunter_dot_exe("your sister");
+ std::cout << "################################################## VAULTHUNTER NO ENERGY" << std::endl;
+ ft.vaulthunter_dot_exe("your grandma");
+ std::cout << "################################################## DESTRUCTOR" << std::endl;
+ }
+
+ std::cout << std::endl;
+
+ {
+ std::cout << "============================== SCAV TRAP ==============================" << std::endl;
+ ScavTrap sv("Scaved");
+ std::cout << "################################################## ATTACKS" << std::endl;
+ sv.rangedAttack("a dog");
+ sv.meleeAttack("a cat");
+ std::cout << "################################################## DAMAGE" << std::endl;
+ sv.takeDamage(0);
+ sv.beRepaired(0);
+ sv.takeDamage(10);
+ sv.beRepaired(10);
+ sv.takeDamage(60);
+ sv.beRepaired(20);
+ sv.beRepaired(40);
+ std::cout << "################################################## DAMAGE OVERFLOW" << std::endl;
+ sv.takeDamage(110);
+ sv.beRepaired(110);
+ {
+ std::cout << "################################################## COPY CONSTRUCTOR" << std::endl;
+ ScavTrap sv2(sv);
+ }
+ {
+ std::cout << "################################################## OPERATOR=" << std::endl;
+ ScavTrap sv3("foo");
+ sv3 = sv;
+ }
+ std::cout << "################################################## CHALLENGE NEW COMER" << std::endl;
+ sv.challengeNewcomer("your mom");
+ sv.challengeNewcomer("your dad");
+ sv.challengeNewcomer("your brother");
+ sv.challengeNewcomer("your sister");
+ sv.challengeNewcomer("your grandma");
+ std::cout << "################################################## DESTRUCTOR" << std::endl;
+ }
+
+ std::cout << std::endl;
+
+ {
+ std::cout << "============================== CLAP TRAP ==============================" << std::endl;
+ ClapTrap cl("Clapped");
+ std::cout << "################################################## ATTACKS" << std::endl;
+ cl.rangedAttack("a dog");
+ cl.meleeAttack("a cat");
+ std::cout << "################################################## DAMAGE" << std::endl;
+ cl.takeDamage(0);
+ cl.beRepaired(0);
+ cl.takeDamage(10);
+ cl.beRepaired(10);
+ cl.takeDamage(60);
+ cl.beRepaired(20);
+ cl.beRepaired(40);
+ std::cout << "################################################## DAMAGE OVERFLOW" << std::endl;
+ cl.takeDamage(110);
+ cl.beRepaired(110);
+ {
+ std::cout << "################################################## COPY CONSTRUCTOR" << std::endl;
+ ClapTrap cl2(cl);
+ }
+ {
+ std::cout << "################################################## OPERATOR=" << std::endl;
+ ClapTrap cl3("foo");
+ cl3 = cl;
+ }
+ std::cout << "################################################## DESTRUCTOR" << std::endl;
+ }
+
+ std::cout << std::endl;
+
+ {
+ std::cout << "============================== NINJA TRAP ==============================" << std::endl;
+ NinjaTrap ni("Ninjer");
+ std::cout << "################################################## ATTACKS" << std::endl;
+ ni.rangedAttack("a dog");
+ ni.meleeAttack("a cat");
+ std::cout << "################################################## DAMAGE" << std::endl;
+ ni.takeDamage(0);
+ ni.beRepaired(0);
+ ni.takeDamage(10);
+ ni.beRepaired(10);
+ ni.takeDamage(60);
+ ni.beRepaired(20);
+ ni.beRepaired(40);
+ std::cout << "################################################## DAMAGE OVERFLOW" << std::endl;
+ ni.takeDamage(110);
+ ni.beRepaired(110);
+ {
+ std::cout << "################################################## COPY CONSTRUCTOR" << std::endl;
+ NinjaTrap ni2(ni);
+ }
+ {
+ std::cout << "################################################## OPERATOR=" << std::endl;
+ NinjaTrap ni3("foo");
+ ni3 = ni;
+ }
+ std::cout << "################################################## SHOE BOX" << std::endl;
+ ni.ninjaShoebox(FragTrap("Innocent_frag_trap"));
+ ni.ninjaShoebox(ScavTrap("Anoying_scav_trap"));
+ ni.ninjaShoebox(NinjaTrap("Fellow_intelectual"));
+ ni.ninjaShoebox(ClapTrap("Basic_clap"));
+ std::cout << "################################################## DESTRUCTOR" << std::endl;
+ }
+
+ std::cout << std::endl;
+
+ {
+ std::cout << "============================== SUPER TRAP ==============================" << std::endl;
+ SuperTrap su("SuperMan");
+ std::cout << "################################################## ATTACKS" << std::endl;
+ su.rangedAttack("a dog");
+ su.meleeAttack("a cat");
+ std::cout << "################################################## DAMAGE" << std::endl;
+ su.takeDamage(0);
+ su.beRepaired(0);
+ su.takeDamage(10);
+ su.beRepaired(10);
+ su.takeDamage(60);
+ su.beRepaired(20);
+ su.beRepaired(40);
+ std::cout << "################################################## DAMAGE OVERFLOW" << std::endl;
+ su.takeDamage(110);
+ su.beRepaired(110);
+ {
+ std::cout << "################################################## COPY CONSTRUCTOR" << std::endl;
+ SuperTrap su2(su);
+ }
+ {
+ std::cout << "################################################## OPERATOR=" << std::endl;
+ SuperTrap su3("foo");
+ su3 = su;
+ }
+ std::cout << "################################################## SHOE BOX" << std::endl;
+ su.ninjaShoebox(FragTrap("Innocent_frag_trap"));
+ su.ninjaShoebox(ScavTrap("Anoying_scav_trap"));
+ su.ninjaShoebox(NinjaTrap("Fellow_intelectual"));
+ su.ninjaShoebox(ClapTrap("Basic_clap"));
+ std::cout << "################################################## VAULTHUNTER" << std::endl;
+ su.vaulthunter_dot_exe("your mom");
+ su.vaulthunter_dot_exe("your dad");
+ su.vaulthunter_dot_exe("your brother");
+ su.vaulthunter_dot_exe("your sister");
+ std::cout << "################################################## VAULTHUNTER NO ENERGY" << std::endl;
+ su.vaulthunter_dot_exe("your grandma");
+ std::cout << "################################################## DESTRUCTOR" << std::endl;
+ }
+
return 0;
}