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| author | Charles <sircharlesaze@gmail.com> | 2020-05-13 11:48:22 +0200 |
|---|---|---|
| committer | Charles <sircharlesaze@gmail.com> | 2020-05-13 11:48:22 +0200 |
| commit | 5635d61927b2fc864d92f9f7b40cdb164eeab275 (patch) | |
| tree | 5a9fa7c0cd9a4e662b0ad63d87143890880af173 /shader | |
| parent | 723c4602c6ec9b74e841501754e651ef359f6385 (diff) | |
| download | scop-5635d61927b2fc864d92f9f7b40cdb164eeab275.tar.gz scop-5635d61927b2fc864d92f9f7b40cdb164eeab275.tar.bz2 scop-5635d61927b2fc864d92f9f7b40cdb164eeab275.zip | |
Added model center translation
Diffstat (limited to 'shader')
| -rw-r--r-- | shader/fragment.glsl | 2 | ||||
| -rw-r--r-- | shader/vertex.glsl | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/shader/fragment.glsl b/shader/fragment.glsl index 3fbeac5..7f5d052 100644 --- a/shader/fragment.glsl +++ b/shader/fragment.glsl @@ -4,5 +4,5 @@ out vec4 out_color; void main() { - out_color = vec4(1.0, 1.0, 1.0, 1.0); + out_color = vec4(1.0, 0.5, 0.2, 1.0); } diff --git a/shader/vertex.glsl b/shader/vertex.glsl index 02a1954..f2b0634 100644 --- a/shader/vertex.glsl +++ b/shader/vertex.glsl @@ -1,6 +1,6 @@ #version 400 core -layout (location = 0) in vec3 v_position; +layout (location = 0) in vec4 v_position; uniform mat4 u_model; uniform mat4 u_view; @@ -8,5 +8,5 @@ uniform mat4 u_proj; void main() { - gl_Position = u_proj * u_view * u_model * vec4(v_position, 1.0); + gl_Position = u_proj * u_view * u_model * v_position; } |
