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| author | Charles Cabergs <me@cacharle.xyz> | 2021-02-22 14:51:03 +0100 |
|---|---|---|
| committer | Charles Cabergs <me@cacharle.xyz> | 2021-02-22 14:51:03 +0100 |
| commit | e5a71b9a0c68987720b1719c21ff13260ad87e6d (patch) | |
| tree | 2a148444702dcc9d9dd6326b1625b05234d38d84 /shader/fragment.glsl | |
| parent | 322c1a49f59d3fc6441804bbbb29da22567e4bcb (diff) | |
| download | mandelbrot-opengl3.3.tar.gz mandelbrot-opengl3.3.tar.bz2 mandelbrot-opengl3.3.zip | |
Changed opengl version to 3.3opengl3.3
Diffstat (limited to 'shader/fragment.glsl')
| -rw-r--r-- | shader/fragment.glsl | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/shader/fragment.glsl b/shader/fragment.glsl index 6bc028c..1d28b15 100644 --- a/shader/fragment.glsl +++ b/shader/fragment.glsl @@ -1,4 +1,4 @@ -#version 400 core +#version 330 core out vec4 out_color; @@ -119,7 +119,6 @@ void main() c.x = u_real_start + float(gl_FragCoord.x) / float(u_width) * (u_real_end - u_real_start); c.y = u_imag_start + float(gl_FragCoord.y) / float(u_height) * (u_imag_end - u_imag_start); - if (u_samples == 1.0) out_color = mandelbrot_color(c); else |
