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authorCharles Cabergs <me@cacharle.xyz>2021-02-22 14:51:03 +0100
committerCharles Cabergs <me@cacharle.xyz>2021-02-22 14:51:03 +0100
commite5a71b9a0c68987720b1719c21ff13260ad87e6d (patch)
tree2a148444702dcc9d9dd6326b1625b05234d38d84 /shader
parent322c1a49f59d3fc6441804bbbb29da22567e4bcb (diff)
downloadmandelbrot-opengl3.3.tar.gz
mandelbrot-opengl3.3.tar.bz2
mandelbrot-opengl3.3.zip
Changed opengl version to 3.3opengl3.3
Diffstat (limited to 'shader')
-rw-r--r--shader/fragment.glsl3
-rw-r--r--shader/vertex.glsl2
2 files changed, 2 insertions, 3 deletions
diff --git a/shader/fragment.glsl b/shader/fragment.glsl
index 6bc028c..1d28b15 100644
--- a/shader/fragment.glsl
+++ b/shader/fragment.glsl
@@ -1,4 +1,4 @@
-#version 400 core
+#version 330 core
out vec4 out_color;
@@ -119,7 +119,6 @@ void main()
c.x = u_real_start + float(gl_FragCoord.x) / float(u_width) * (u_real_end - u_real_start);
c.y = u_imag_start + float(gl_FragCoord.y) / float(u_height) * (u_imag_end - u_imag_start);
-
if (u_samples == 1.0)
out_color = mandelbrot_color(c);
else
diff --git a/shader/vertex.glsl b/shader/vertex.glsl
index 714e089..88c0b8c 100644
--- a/shader/vertex.glsl
+++ b/shader/vertex.glsl
@@ -1,4 +1,4 @@
-#version 400 core
+#version 330 core
layout (location = 0) in vec2 in_position;